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Roof and body now blocked out with Subdivision Level 2 added to the surfaces.  Also added a texture map to the floor and an HDRI to the "world" shader.  The HDRI image is currently hidden but the lighting adds the warms and cools while giving the vehicle a silvery glow.  The next step is to continue evolving the theme while adding edge loops to help the vehicle surface delineation. All The Best, Dave

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